Religions

Religions

A Treatise on Religion

Name Alignment Areas of Influence Favored weapon
The Sovereign Host G All the world, focused primarily on aspects of civilized life
Arawai G Agriculture, fertility, the wilderness as natural resources Morningstar
Aureon N Knowledge, law, arcane lore and magic Quarterstaff
Balinor N Beasts, the hunt, the cycle of life Battleaxe
Boldrei G Community, family, home, hearth Spear
Dol Arrah LG Light (physical and metaphorical, the goodness of the soul), honor, selflessness, military strategy, war Halberd
Dol Dorn N Courage, duty, physical prowess, soldiers and warriors, war Longsword
Kol Korran N Wealth, trade, commerce Mace
Olladra G Fortune, luck, success Sickle
Onatar N Forges, crafts, industry, fire Warhammer
The Dark Six NE All the world, especially the primal wilderness and nature’s destructive forces
The Devourer CE Storm, flood, famine, other aspects of nature’s wrath, the sea Trident
The Fury CE Wrath, passion, vengeance Rapier
The Keeper E Gluttony, greed, necromancy Scythe
The Mockery E Violence, betrayal, dishonorable victory, love of carnage, war Kama
The Shadow CE Ambition, dark magic, corruption Quarterstaff
The Traveler N Change, cunning, innovation, deception Scimitar
The Silver Flame LG Protection, generosity, destruction of evil and the unnatural Longbow
The Blood of Vol N Divine power of the blood, immortality, undeath Dagger
The Path of Light LG Light, progress, self-improvement, freedom Unarmed strike
Elf Religion N The elf people and society
The Undying Court N Immortality, elven society, history Scimitar
The Spirits of the Past N Glory, elven history and heroes Double scimitar
Khyber Cults CE Madness, destruction, aberrant creatures, darkness Heavy pick

Religions

Forgotten Things Pyrik